When their team plays, gamers can hop onto their console and play the same game. It lets players go through a season with their favorite teams. THE NEW SEASON MODE ADDS TO REALISM: One of the changes I loved in concept was the MLB Today Season Mode. That same mentality affects the AI, which now gather itself before making a throw and in general makes more realistic decisions. Like real ball fielders, they’ll have to make snap decisions on whether to throw for an out or hold to avoid an error. This brings up a natural dilemma for gamers. They can quickly do it, too, without the need to gather themselves. Those with good fielding stats are able to make better throws in the yellow or red than others. Each color corresponds to a good or poor throw. That translates to a revamped meter that varies for every ball player but the gist of it is that a bar moves from yellow to red to green. ”Īs for fielding, there’s more of an emphasis on letting a fielder gather themselves before a throw.
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It feels more organic to what you’d expect. The folks at Visual Concepts said: “It creates more variety to the game. More specifically, the location changes drastically based on whether you swing early or late. Now gamers get more different types of hits based on where the ball hits the bat. When it comes to hitting the ball, Visual Concepts rebuilt the physics engine from the ground up. HITTING AND FIELDING HAVE IMPROVED: Not to be left out, the other two parts of the sport get an overhaul. Maybe Albert Pujols will hit more home runs with the Angels thanks to a rebuilt physics engine. MLB 2K12 takes that into account and eliminates some of those abuses. They also wouldn’t expect that from a pitch released at the helmet to plummet like a rock to the knees. A right-hander can’t release a curve ball early toward the right and expect it to break drastically to the left. That system is a good improvement but along the way, Visual Concepts also tweaks the pitches so they’re more realistic. That means gamers won’t know what their pitching day will be likeuntil they’ve been through the opposing lineup, which is usually around the third inning. If a first baseman hit a home run on a breaking ball, gamers will see that pitch suffer against each batter and especially when going against the guy who smashed it. Pitchers also have to remember each batter in the lineup and know what they like to hit. The up-and-down stats for each pitch encourages gamers to work toward a pitcher’s strength when his favorite throws are working just as they do in real life. If a pitcher strikes out the opposition with a curve ball, that pitch will get a small ratings boost. If a hitter knocks a ball out of the park on a two-seam fastball, then its stat will go down.
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MLB 2K12 tries to mimic this with an evolving rating system for every pitch. They have an idea what they want to do that day. The reigning AL MVP said that every pitcher goes to the mound with a gameplan in mind. THE PITCHING SYSTEM IS IMPROVED: The team at Visual Concepts spent a long time with Detroit Tiger Justin Verlander and got more insight into how major league pitchers approach a start. Here are five things I took away after spending time with the game: I also got some insight into the creative process. I had chance to check out the latest iteration a few days ago and liked the improvements and changes to the series. What better way to mark the occasion than to take a look at the upcoming baseball title MLB 2K12. Pitchers and catchers are reporting right now and that means baseball season is around the corner.